The character is alive (kind of) + First look at Prologue Area
I did it, I finally did what this page was made for, making devlogs!
In this second medium-sized devlog for my commercial indie game Monochromia, I will be going over what I have done so far!
Admittedly, I haven'It the amount of work I should've on this, but I'm pretty proud with my progress so far.
And speaking of the progress, here it is in both some key general notes and detailed notes!
- Low-effort temporary title screen added! (Worthless to show, anyway, but it works)
- Opening Logos ("Diamond Core Studios" and "Game by (my name)") added. (I don't know how I'd capture this as of now)
- Character Test Scene (with actual artwork, no solid-color prototype-style art!)
- Character + Movement (eg: Jumping, Walking/Running, Wallsliding, Walljumping)
- (some) Character Animations, but far from all (only Idle and Run, no Jumping, Wallsliding or Walljumping animations yet)
I added a title screen to the game, which is just the logo and a red background and a giant "PLAY" button basically, it's extremely basic so it's not really worth to see.
I also added opening logos for my name and my "company" name! The first one has my "DiamondCore Studios" logo flying down from the top to the center of the screen, then it fades to a pixel-art-esque screen stating that this game is made by Me, then it cuts to the title screen!
And then after the title screen, we head to the test area, here it is!
I also got this room but uh... We won't discuss this until later.
So, I got the artwork here! Well, some of it anyways, because the fancier stuff found in my main image is not needed yet, so no background pipes or lights yet!
As you can also see in the test footage, I got a character that moves! Yes, he pulled a Frankenstein and is ALIVE!
He can only walk/run, jump, wallslide and walljump but that's more than the average human can do already! (I'm looking at you, Mark.)
The jump still needs some work to fix some certain bugs, but I think it's solid and fair, I also have Jump Buffering so you can feel cool about yourself now!
The run has the slightest acceleration to it, and the slightest deacceleration too, but it feels solid I guess! Coyote Time also makes this feel less sanity-reducing.
The wallslide is self explanatory, you fall down slower when touching a wall.
The walljump exists here too! It is actually somewhat functionable, which is quite surprising to me because my monkey brain had trouble with implementing this specific thing in all my games for the longest time.
So yeah, the character has some kick to it now! The animations aren't completely here yet and I'm missing things like a grappling hook ability, a sliding-across-the-floor ability, fastfalling, and more things like that but it is not that bad so far!
So yeah, that's my devlog for ya! I will try to actually work on this more competently in order to push one of these but larger out in a month!
That's all, have a great hot pocket and enjoy your evening, night, morning, day, whatever!
- DiamondCore
Monochromia
An imminent journey awaits.
Status | In development |
Author | DiamondCore |
Genre | Platformer |
Tags | 2D, Exploration, in-progress, Metroidvania, precision-platformer, Singleplayer, wip |
More posts
- Starting development on my first commercial game!Jan 20, 2024
Comments
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hey tx, are there any new updates yet?
Hey! I’m still working on moving my player code into a Finite State Machine, it’s going slow but progress is moving along bit by bit. After I’m done with that, a lot more progress should rampantly get done.
I have completed a music track for the prologue section, and did some stuff with the prologue scenery/layout too, I’ll share those in my next devlog.
I’m pretty sure you know me from Dreams, but I don’t completely recognize you from your itch page, what’s your Dreams username?
Ah, I'm gamecore101 (otherwise the guy who leaked the homespace/tutorial remixing glitch).
I managed to recover my itch account after a while as I was planning to use it for some projects of mine, but found that I was still following you from way back when you linked it on Dreams. Though I haven't seen any new updates and just wondered how development was.
Ah, alright!