Ashenworld
# POST YOUR TIMES BELOW!
Try to beat my main one at around 6:32 :)
But if you're up for a REAL challenge, beat my 8:17 time!
READ CONTROLS BELOW BEFORE PLAYING!
--==--==--
The world is being deleted, the colors are already washed away, but soon the entirety of the world will be erased too! Hurry and get to the escape portal before the timer runs out, or you will get consumed by the void.
Be sure to watch out for the already deleted chunks though, as that will lead straight into the void of despair.
Use your dash ability to help speed up your escape, it is vital.
Game made using Godot Engine, for a game jam.
CONTROLS:
A/D/</> = Move
SPACE/W/^ = Jump
S/Down/K = Dash
P/NumberPad7 = Go to last checkpoint.
Status | Released |
Platforms | HTML5, Windows |
Author | DiamondCore |
Genre | Platformer |
Made with | Godot, Aseprite |
Tags | 2D, challenging, speed-game, Speedrun |
Average session | A few minutes |
Inputs | Keyboard, Gamepad (any) |
Accessibility | Color-blind friendly, Textless |
Download
Download
Ashenworld (Windows) 75 MB
Install instructions
Download the .exe file, and just open it!
Comments
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Excellent game! I'm not much of a platformer, so I didn't get very far. But it reminds me of Celeste, and the visuals and audio are top notch. Well done!
Come on dude, 6:30 as the dev? You can do better than that.
I did 6:30 without putting an insane amount of effort into it but just enough to be somewhat challenging for people, because as the dev I dont wanna make a pretty hard time to beat.
Anyway, if you want a challenge then beat this:
Cool game, I didn't finish it however. I found it quite difficult.
I understand and excuse many issues in jam games, but I thought you may want to hear critiques nonetheless.
The fast and powerful controls seem very unforgiving with mistakes.
Certain walls lack enough contrast to distinguish them from the background at first glance.
More of an in game tutorial would always be good. I once had someone review a game jam game of mine with his own rule that he doesn't look at the description. I don't know how many people think that way.
The furthest I got was to the bouncing pads during the chase scene.
Thanks for the game!
Thabk you for the feedback!
I probably should've added a small tutorial or a few more prompts. and the speed of the controls definitely could've been toned down a bit (playing my first game "Monochromia Classic" again after making this one definitely makes me realize the controls here are pretty fast)
i got to the 5th room and the timer ran out
Dang, that sucks
Maybe i should've made it 15 minutes
I am stuck on the first level. It seems like the exit is too high to reach. I wonder what I am missing.
walljump